System Features
Dialogue Trees
Utilize Unreal's BehaviorTree system to create complex conversation trees with branching paths.
Voiceover Integration
Enhance immersion by including voiceover clips per piece of dialogue.
Locked Choices
Block off choices behind skill level requirements, specific life paths, or in-game monetary transactions.
Flexible Customization
Easily tweak the system's UI, symbols, and fonts to your game's theme.
Programmer & Systems Designer
Responsibilities
Designed and programmed the dialogue system using Unreal's BehaviorTrees
Designed and programmed the dynamic conversation UI, utilizing rich text style sheets to mimic the look of Cyberpunk 2077
Created locked reply choices that require a certain skill level, life path, or in-game monetary cost to select
Repeatedly playtested and debugged the system to be efficient and simple to use