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Trailer
A USC Advanced Game Project led by Alex Tomkow
Impasto delves into the late works of Spanish artist Francisco Goya, taking place in a unified world comprised of his Black Paintings, where the player must venture to find their destiny amidst decimation by ethereal forces and the Spanish Inquisition.
Overview
Overview
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Role: Systems & Level Designer
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Software Used: Unity 3D
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Genres: Dark, Stealth, Adventure
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Estimated Play Time: ~30 Minutes
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Team Size: 40 People
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Development Time:
June 2021 - May 2022 (11 Months) -
Available On: PC

Systems & Level Designer Responsibilities
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Grayboxed opening level in Blender, then collaborated with other designers in implementing level in Unity
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Designed and documented several gameplay mechanics, including AI perception, checkpoints, and stealth systems
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Implemented a timed falling platform mechanic in C#
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Collaborated with art team to polish levels’ golden paths while maintaining moody lighting and historical accuracy
Responsibilities
Gameplay
Gameplay
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